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Like most fighting games, Bloody Roar II contains what has become a 'standard' of blood and guts for a game of this genre, although unlike most fighting games, Bloody Roar II has somewhat of a unique theme. During the middle of any battle, the player has the capability to morph their character into an animal, creating an entire new set of attacks to utilize. Despite the novel concept, however, Bloody Roar II is not all that it could be, as many important qualities are not exactly up to par.
The graphics are only mediocre, and the backgrounds are often generic and unoriginal. Although the frame rate is perfect, the characters are composed of far too few polygons and end up looking jagged and unfinished at times.
To make up for the lacking appearance, the audio of Bloody Roar II is excellent. The piercing sounds of roars and bones being shattered add a much needed excitement to this game, and the techno music that is played in the background seems to fit each stage relatively well. Unfortunately, the announcer becomes very irritating after a few minutes. It's almost like having to endure the 777-FILM announcer every three minutes.
What about gameplay? The game has enough innovative attacks for weeks of entertainment, but eventually it wears off and the true fault of the game rises to the surface: it lacks any real depth. While it seems that developers are always talking about taking steps forward, it appears that the developers of Bloody Roar II were perfectly content with this clichéd approach to fighting games. It's an excellent game to rent on a rainy day, but unless you are a die-hard fan of the genre, it is definitely not worth your forty dollars. |
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